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or any other. In all these cases the Knave finesse is tempting, but it should be refused, and the Ace and King played with the expectation of an even break which will drop the Queen on the second round. The exceptions to this general rule occur when (_a_) The presence of the Queen in either adverse hand has been indicated by some declaration or double. (_b_) When one adversary has shown unusual length in some other suit. In the latter case, it is sometimes wise to play on the assumption that the adversary, very long in another suit, has but one of the suit in question, and consequently to finesse the _second round_ on that basis. GENERAL PLAY OF THE DECLARER The Declarer, as soon as the Dummy's cards are spread, should size up the situation, see how many tricks are in sight, what suit or suits it is necessary for him to establish, and what, if any, finesse or finesses he will have to make in order to secure his declaration and his game. In determining which way to finesse, he should be materially assisted by the bids of his adversaries, and during the play, as situations develop either in his favor or against him, he should be continually figuring on the best method to make his declaration. He should remember that failure to fulfil his contract will not only result in a material loss on the score, but, in the end, may cost the rubber. When the scheme of play he has planned at the start shows signs of becoming unsuccessful, he should, if possible, change it for one more promising. The Declarer, especially if brought up in the Whist school, should bear in mind that he now has no partner anxiously seeking information regarding the contents of his hand, but that he has two adversaries from whom he should withhold, as long as possible, knowledge of his strength, weakness, aims, and schemes. When any method of play suggests itself which seems more deceptive than another, and yet produces the same result, it should be adopted. False cards should be used whenever possible, as they are less informatory than the conventional lowest of a sequence. The Declarer should worry his opponents in this way whenever the opportunity offers. In playing small cards, the higher should frequently precede the lower, and every means should be used to make it as difficult as possible for the adversaries to place the cards. DECLARER'S PLAY OF NO-TRUMP The Declarer will find that he is obliged to use diff
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