FREE BOOKS

Author's List




PREV.   NEXT  
|<   317   318   319   320   321   322   323   324   325   326   327   328   329   330   331   332   333   334   335   336   337   338   339   340   341  
342   343   344   345   346   347   348   349   350   351   352   353   354   355   356   357   358   359   360   361   362   363   364   365   366   >>   >|  
as follows. Should a 3 lie exposed on the table, a player may place a 4 upon it, saying, "I build a 7," and, if it is not disturbed before his next turn, he may then take the two cards with another 7 from his hand. It follows that no combination may be built unless the builder holds the proper card in his hand. But a build may be increased. Thus, in the case cited above, another player may put a 2 upon the two cards which make 7 and say, "I build 9," in which case the original builder loses control of the build unless he also holds a 9 in his hand or can himself increase the build again; for instance, adding an ace and calling 10. In the old way of playing the ace counted 1, the deuce 2, and so on as at whist, excepting that all court cards counted 10. But in the popular variation called _Royal Casino_, now almost universally played, the ace counts either 1 or 14, the king 13, the queen 12 and the knave 11. In this manner the opportunities for simple and increased building are greatly multiplied, resulting in a much livelier game. If a player has made a build he must take it in on his next play, unless he can take some other card. He cannot have two builds on the table at the same time, nor increase another build if he already has one of his own. _Double Builds_ cannot be increased, e.g. if a player combines a 3 and 4 lying on the table and places a 7 from his hand upon them, saying, "I build sevens," this build can be taken only with a 7, and cannot be built upon further. Of course in the case cited the builder must still have another 7 in his hand. In playing partners each may take in the other's builds, or may build to a card that has been declared by his partner; e.g. if his partner has built an 8 that has been captured by an opponent, he may build another 8 with a card from his own hand to the 8 that he knows to be in his partner's hand, even though he has no 8 himself. In _trailing_, i.e. laying down a card without matching or building, one usually plays small cards, avoiding aces and (if Big and Little Casino have not yet been played) tens and deuces, as well as any cards one has reason to think will be of service to the enemy. High cards are usually played last, as they are stronger in taking combinations. Such rules are, however, quite general, each situation calling for special treatment. In the last round all cards remaining on the table be
PREV.   NEXT  
|<   317   318   319   320   321   322   323   324   325   326   327   328   329   330   331   332   333   334   335   336   337   338   339   340   341  
342   343   344   345   346   347   348   349   350   351   352   353   354   355   356   357   358   359   360   361   362   363   364   365   366   >>   >|  



Top keywords:

player

 

partner

 
builder
 

played

 

increased

 
playing
 
counted
 
calling
 

increase

 

building


Casino
 

builds

 

special

 
opponent
 
captured
 
remaining
 
declared
 

partners

 

treatment

 
sevens

places

 

combines

 

reason

 

Builds

 

deuces

 
stronger
 

taking

 

service

 

general

 

laying


situation

 

trailing

 
matching
 

Little

 

combinations

 

avoiding

 

instance

 
adding
 

control

 

original


popular

 

excepting

 

disturbed

 

exposed

 

Should

 
proper
 
combination
 

variation

 

called

 

livelier