FREE BOOKS

Author's List




PREV.   NEXT  
|<   257   258   259   260   261   262   263   264   265   266   267   268   269   270   271   272   273   274   275   276   277   278   279   280   281  
282   283   284   285   286   287   288   289   290   291   292   293   294   295   296   297   298   299   300   301   302   303   304   305   306   >>   >|  
of course, think him a criminal--but do you think he would be more criminal than the noncommissioned officer who is not capable of leading a squad in battle but who tries to do so, thereby sacrificing the lives of those under him? You can, therefore, appreciate the importance, the necessity, of every officer and noncommissioned officer doing everything that he possibly can during times of peace to qualify himself for his duties and responsibilities during times of war. If we are going to have a good army we must have good regiments; to have good regiments we must have good battalions; to have good battalions we must have good companies--but to have good companies we must have efficient company officers and noncommissioned officers. As stated before, everything in the life of the soldier leads to the field of battle. And so it is that in the subject of minor tactics all instruction leads to the battle. First we have map problems; then terrain exercises; next the war game; after that maneuvers, and finally the battle. =945. Map Problems and Terrain Exercises.= In the case of map problems you are given tactical problems to solve on a map; in the case of terrain exercises you are given problems to solve on the ground. (The word "Terrain," means earth, ground.) These are the simplest forms of tactical problems, as you have only one phase of the action, your information is always reliable and your imaginary soldiers always do just exactly what you want them to do. =946. War Game.= Next comes the war game, which consists of problems solved on maps, but you have an opponent who commands the enemy--the phases follow one another rapidly and the conditions change--your information is not so complete and reliable. However, your men being slips of cardboard or beads, they will, as in the case of your imaginary soldiers in the map problems and terrain exercises, go where you wish them to and do what you tell them to do--they can't misunderstand your instructions and go wrong--they don't straggle and get careless as real soldiers sometimes do. Map problems, terrain exercises and war games are but aids to maneuvers--their practice makes the maneuvers better; for you thus learn the principles of tactics and in the simplest and quickest way. =947. Maneuvers.= In the case of the maneuver the problem is the same as in the war game, except that you are dealing with real, live men whom you can not control perfectly, and there
PREV.   NEXT  
|<   257   258   259   260   261   262   263   264   265   266   267   268   269   270   271   272   273   274   275   276   277   278   279   280   281  
282   283   284   285   286   287   288   289   290   291   292   293   294   295   296   297   298   299   300   301   302   303   304   305   306   >>   >|  



Top keywords:

problems

 

battle

 

exercises

 

terrain

 
maneuvers
 

noncommissioned

 

officer

 

soldiers

 
officers
 

companies


imaginary
 
reliable
 

battalions

 

information

 

Terrain

 

ground

 

tactical

 

simplest

 

tactics

 

regiments


criminal
 

commands

 

follow

 

opponent

 

phases

 

Maneuvers

 
maneuver
 
problem
 

solved

 
perfectly

control

 

quickest

 
consists
 

dealing

 

conditions

 
misunderstand
 
straggle
 

instructions

 

careless

 

cardboard


change

 

principles

 

rapidly

 
complete
 

practice

 
However
 

Problems

 

possibly

 

qualify

 
importance