iterature,
Pekin National University,
Pekin, China.
January, 1923.
PUNG-CHOW
Score Card
For Hands Played Without a Limit
Winning Hand Bonus Scores
For Mah-Jong 20 points
For no sequences in hand or on table 10 points
For no other score than Mah-Jong in hand or on table 10 points
For winning on a draw from the loose tiles 10 points
For drawing the winning piece 2 points
For filling in the only place to win 2 points
Combination Scores
On Table In Hand
(Exposed) (Concealed)
For 3 of a kind of twos, threes, fours,
fives, sixes, sevens or eights 2 points 4 points
For 3 of a kind of ones, nines, winds
or dragons 4 points 8 points
For 4 of a kind of twos, threes, fours,
fives, sixes, sevens or eights 8 points 16 points
For 4 of a kind of ones, nines, winds
or dragons 16 points 32 points
For a pair of any dragon or the player's
own wind 2 points
Doubling Honors
For three (or four) green dragons, double total score once.
For three (or four) red dragons, double total score once.
For three (or four) white dragons, double total score once.
For three (or four) of own wind, double total score once.
For having all one suit except honor pieces,
double total score once.
For all one suit, double total score 3 times.
For all honor pieces, double total score 3 times.
For winning on original hand as drawn from the wall,
double total score 3 times.
See page 65 for scoring values when hands are played with a limit.
INTRODUCTION
Out of China has come this stately game with the lure of Oriental
mysticism to whet jaded appetites and with possibilities for study that
challenge the keenest intelligence.
There is a mysticism about the Oriental and his mode of life that
challenges the imagination and induces a curiosity har
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