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number, two for each of the four winds. They may be eliminated from the set and are not usually used in the play, as they add a large element of chance into the game. If they are used, each side of the wall is increased by two tiles, making each side a double tiered row of 18 tiles side by side. Then, if a player draws one of his own _wind mandarins_, he exposes it on the table and draws a "loose tile," the _mandarin_ of his own wind permitting him to double his score once. If then he draws the other _mandarin_ of his own wind he repeats the above process and may double his total score again. Where "_Seasons_ and _Flowers_" are used instead of _mandarins_ the numbers on them, 1, 2, 3 and 4, represent _East, South, West and North winds_ respectively. The red numbers are the "_Seasons_" and the green numbers are the "_Flowers_." They are used exactly as are the _mandarins_, i.e., One's own "_Season_" will double the value of his hand, as _will_ his own "_Flower_." Both of them will double the value twice. SCORE CARD It will be seen at a glance that the scoring values are divided into three parts. First, the bonus scores which only the winner can use; secondly, the combination scores which all four players can use; finally the doubling honors which all four players may use, so it is that in settling the scores the winner starts at the top with twenty (20) points for "_Mah-Jongg_" or for winning and goes down the list scoring ten points, if he has no sequence in his hand and so on thru the bonus scores, adding to these whatever scores he obtains from combinations in his hand or on the table and doubling the sum as many times as he has doubling honors. In the bonus scores for the winning hand only there are six items: 1. "_Mah-Jongg_" which gives 20 points for winning the hand. 2. _No sequence in hand or on table._ This is a bonus of 10 points given to a player if he wins without use of sequences. 3. _Drawing the winning piece._ This is a bonus of 2 points given to the winning player if he _draws_ the tile which completes his hand from the wall. Of course _punging_ the winning tile will forfeit this bonus. 4. _Filling the only place to win._ This is a bonus of 2 points given to a player who fills the only possible place to win, i.e., winning by matching the pair or drawing the middle tile of a sequence. 5. _Winning on a draw from a loose tile._ This of course is a bonus of ten points given to the
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