ins the "Cheung" (wind box) and not
collecting double when he "washes tiles" does not have to pay any of the
other players double when they "wash tiles." It must be remembered that
in order to wash the tiles the heads must be different, that the hand
must be the original 13 tiles (14 in case of East Wind) and no drawing
is permitted.
BONUS SCORES
1. For Mah-Jongg or completing a hand a bonus is given and this is
generally 10 points unless specially agreed upon to be so.
2. For winning hand of absolutely no scoring value than Mah-Jongg, 10
points is given as a bonus.
3. For winning tile drawn by the player himself from the last tile which
may be drawn in the wall doubles the total score once (i.e., the 15th
tile from the end of the wall).
4. Winning on a draw from a loose tile doubles total score once.
5. To win on first card played a bonus of half the limit hand is given.
Washing cards have preference over this wind.
6. For completing the hand with the fourth card of an exposed set of
three of a kind--for example, if a player has an exposed set of 3 of a
kind and he draws or pungs the fourth tile, and if this very tile is the
winning tile, he may double the total score once.
LIMIT HANDS
A player holding a winning hand of any one of the following combinations
receives from each of the players the full amount agreed upon.
1. A winning hand of single heads one only of each with a pair of heads
different from the rest representing the final pair.
[Illustration: Illustration No. 2]
2. A winning hand containing _sets_ of heads _only_ with a pair of
_heads_ as the final pair.
[Illustration: Illustration No. 3]
3. A winning hand of four different sets of winds and any kind of a
final pair. In China this hand is called the four happinesses and
superstition has it that one holding this hand has much good fortune
coming to him having the four happinesses at his door.
[Illustration: Illustration No. 4]
4. The winning hand of 3 different sets of winds with a pair of the
other winds as the final pair.
[Illustration: Illustration No. 5]
5. A winning hand made up entirely of sets of four of a kind with any
pair as the final pair.
[Illustration: Illustration No. 6]
6. East Wind winning on original draw from the wall. This wind has
preference over washing cards. The Chinese consider this hand as a
forecast of misfortunes to come.
7. A winning hand containing the 3 sets of d
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