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ins the "Cheung" (wind box) and not collecting double when he "washes tiles" does not have to pay any of the other players double when they "wash tiles." It must be remembered that in order to wash the tiles the heads must be different, that the hand must be the original 13 tiles (14 in case of East Wind) and no drawing is permitted. BONUS SCORES 1. For Mah-Jongg or completing a hand a bonus is given and this is generally 10 points unless specially agreed upon to be so. 2. For winning hand of absolutely no scoring value than Mah-Jongg, 10 points is given as a bonus. 3. For winning tile drawn by the player himself from the last tile which may be drawn in the wall doubles the total score once (i.e., the 15th tile from the end of the wall). 4. Winning on a draw from a loose tile doubles total score once. 5. To win on first card played a bonus of half the limit hand is given. Washing cards have preference over this wind. 6. For completing the hand with the fourth card of an exposed set of three of a kind--for example, if a player has an exposed set of 3 of a kind and he draws or pungs the fourth tile, and if this very tile is the winning tile, he may double the total score once. LIMIT HANDS A player holding a winning hand of any one of the following combinations receives from each of the players the full amount agreed upon. 1. A winning hand of single heads one only of each with a pair of heads different from the rest representing the final pair. [Illustration: Illustration No. 2] 2. A winning hand containing _sets_ of heads _only_ with a pair of _heads_ as the final pair. [Illustration: Illustration No. 3] 3. A winning hand of four different sets of winds and any kind of a final pair. In China this hand is called the four happinesses and superstition has it that one holding this hand has much good fortune coming to him having the four happinesses at his door. [Illustration: Illustration No. 4] 4. The winning hand of 3 different sets of winds with a pair of the other winds as the final pair. [Illustration: Illustration No. 5] 5. A winning hand made up entirely of sets of four of a kind with any pair as the final pair. [Illustration: Illustration No. 6] 6. East Wind winning on original draw from the wall. This wind has preference over washing cards. The Chinese consider this hand as a forecast of misfortunes to come. 7. A winning hand containing the 3 sets of d
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