d to break the wall then throws the
dice to determine the exact tile at which he shall break the wall,
adding this throw to _East Wind_. This sum will indicate the tile at
which the wall is to be broken, the player to break the wall counting
the sum off from the right end of his own side, i.e., if 14 is the sum
of the two throws, the wall will be broken by lifting out the 14th tile
from the right with the one under it and placing both on the top of the
wall to the right of where it was broken. These two are called loose
tiles and they mark the end of the wall.
[Illustration: Illustration No. 7. _East Wind_ threw "7" indicating
_West Wind_ as the wall-breaker. _West Wind_ then threw "7" designating
the 14th tile from the right end of his side of the wall, as the exact
spot where the wall was to be broken. The loose tiles are shown in
correct position.]
C. DRAWING THE ORIGINAL HAND:
Each player then draws the 13 tiles which go to make up his original
hand. _East Wind_ starts the drawing by taking the first four tiles (2
blocks of 2 each) at the beginning of the wall, the player on his right
the next four and so on around the table three times which will give
each player 12 tiles. Then one tile apiece is drawn in regular order
giving every player 13 tiles, except _East Wind_ who draws an extra tile
as he must make the first discard.
D. PLAYING THE HAND:
[Illustration: Illustration No. 8. The wall--after the original hands
have been drawn. Wall showing draw.]
Each player then takes his original hand and arranges it to suit his own
convenience. It is advised, however, that he arrange it in suits in
order to see at a glance, the value of any one tile to his hand in the
drawing and discarding of which the rest of the game consists.
When the hands have been arranged, _East Wind_ starts the play by
discarding any tile in his hand, face up in the center of the table. It
is because of this first discard that he drew an extra tile. The play
then goes to the right, it becoming the turn of _South Wind_ to draw the
next tile in the wall and discard any one he may choose. _West Wind_
then draws and discards and so on around the table, constantly in a
counter-clockwise direction.
The players during this drawing and discarding are gradually improving
their hands, and matching them into four sets and an extra tile, a set
being _three of a kind_, _four of a kind_, or _three in a sequence_.
[Illustration: Illustratio
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