FREE BOOKS

Author's List




PREV.   NEXT  
|<   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30  
31   32   33   34   35   36   37   38   39   40   41   42   43   >>  
d to break the wall then throws the dice to determine the exact tile at which he shall break the wall, adding this throw to _East Wind_. This sum will indicate the tile at which the wall is to be broken, the player to break the wall counting the sum off from the right end of his own side, i.e., if 14 is the sum of the two throws, the wall will be broken by lifting out the 14th tile from the right with the one under it and placing both on the top of the wall to the right of where it was broken. These two are called loose tiles and they mark the end of the wall. [Illustration: Illustration No. 7. _East Wind_ threw "7" indicating _West Wind_ as the wall-breaker. _West Wind_ then threw "7" designating the 14th tile from the right end of his side of the wall, as the exact spot where the wall was to be broken. The loose tiles are shown in correct position.] C. DRAWING THE ORIGINAL HAND: Each player then draws the 13 tiles which go to make up his original hand. _East Wind_ starts the drawing by taking the first four tiles (2 blocks of 2 each) at the beginning of the wall, the player on his right the next four and so on around the table three times which will give each player 12 tiles. Then one tile apiece is drawn in regular order giving every player 13 tiles, except _East Wind_ who draws an extra tile as he must make the first discard. D. PLAYING THE HAND: [Illustration: Illustration No. 8. The wall--after the original hands have been drawn. Wall showing draw.] Each player then takes his original hand and arranges it to suit his own convenience. It is advised, however, that he arrange it in suits in order to see at a glance, the value of any one tile to his hand in the drawing and discarding of which the rest of the game consists. When the hands have been arranged, _East Wind_ starts the play by discarding any tile in his hand, face up in the center of the table. It is because of this first discard that he drew an extra tile. The play then goes to the right, it becoming the turn of _South Wind_ to draw the next tile in the wall and discard any one he may choose. _West Wind_ then draws and discards and so on around the table, constantly in a counter-clockwise direction. The players during this drawing and discarding are gradually improving their hands, and matching them into four sets and an extra tile, a set being _three of a kind_, _four of a kind_, or _three in a sequence_. [Illustration: Illustratio
PREV.   NEXT  
|<   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30  
31   32   33   34   35   36   37   38   39   40   41   42   43   >>  



Top keywords:

player

 

Illustration

 

broken

 
discard
 
discarding
 

drawing

 

original

 

starts

 
throws
 

arranged


convenience
 

consists

 

center

 

arranges

 

advised

 

glance

 

arrange

 

matching

 
Illustratio
 

sequence


improving

 

gradually

 

choose

 

discards

 

constantly

 

counter

 

players

 

direction

 

clockwise

 

placing


taking

 

blocks

 
beginning
 

called

 

correct

 

position

 

designating

 
counting
 
DRAWING
 

indicating


ORIGINAL

 
breaker
 

adding

 

PLAYING

 
determine
 
showing
 

apiece

 

regular

 

lifting

 

giving