he sides change goals, however; so the choice is not so important
unless the game happens to be scoreless.
At the first play the ball is placed in the centre of the field and
is kicked off, a man on the opposing team trying to catch it and to
run back as far as possible before he is tackled and the ball
"downed." The next lineup takes place at this point and the game
proceeds until a score is made. After each score the ball is put in
play just as at the beginning of the game.
The quarter-back calls out a series of numbers and letters called
"signals" before the ball is put into play. These signals will tell
his team what the play is to be, whether a run around end, a kick, or
a mass play on centre, for example. The matter of thorough coaching in
signals is very important and must be practised by the team until it
can tell in an instant just what the play is to be when the play
starts. The centre stoops low and holds the ball in an upright
position on the ground between his feet. The quarter-back is directly
behind him with outstretched hands ready to receive it. After the
signal is given the team must be ready to execute the play, but must
not by look or motion permit its opponents know what the play is to
be. At a touch or word from the quarter-back, the full-back snaps the
ball back and the play starts.
The position of the men on a team is generally as the diagram shows
but for various plays other formations are used, provided that they
do not violate the rules, which specify just how many men must be in
the lineup and how many are permitted behind the line.
The first requirement of signals is to have them simple. In the heat
and stress of a game the players will have but little time to figure
out what the play is to be, even though it may all have seemed very
simple on paper.
To begin a code of signals each position on the team is given a
letter. The eleven positions will require eleven letters and no two
must be alike. It would be possible of course to simply start with the
letter "a" and go to "k," but this system would be too simple and
easily understood by your opponents. A better way is to take a word
easily remembered in which no letter occurs twice, such as
"B-l-a-c-k-h-o-r-s-e-x" or any other combination. "Buy and trade"
"importance," "formidable," and many others are used. The same
principle is used by tradesmen in putting private price marks on their
goods.
Take the words "buy and trade" for e
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