er
hand can match, the lowest number of pips wins, and the score is taken
as before, without addition or subtraction, according to the
adversary's pips.
_All Threes_ is played in the same manner as Muggins, save that three
or some multiple of three are aimed at.
_Threes-and-Fives_ is similar, but only one point is scored for each
five or three made at the two ends, though they can be scored in
combination. Thus A plays six-five; B six-one; B scores 2 points for
5-1 (two threes). A plays one-five; B double five; B now scores 8
more, 5 for five threes and 3 for three fives.
_Domino-Whist_ is played by four players. Partners are drawn for as at
Whist, the player drawing the highest card leading. Each player takes
seven cards. There are no tricks, trumps or honours. The cards are
played as in ordinary dominoes, a hand being finished when one of the
players plays his last card, or when both ends are blocked. Pips are
then counted, and the holder or holders of the highest number score to
their debit the aggregate number of points. The side that is first
debited with 100 points loses the game. Strength in a _suit_ is
indicated by the lead; _i.e._ a lead of double-blank or double-six
implies strength in blanks or sixes respectively.
_Matador_ (from the Spanish word meaning "killer," i.e. of the bull in
a bull-fight). This is a favourite and perhaps the most scientific
form of the game. It is played on a different principle from the
preceding variations, the object being not to match the end number,
but to pose such a number, as, added to the end, will make seven;
_e.g._ to a five a two must be played, to a three a four, &c. Seven
dominoes are drawn and the highest double begins. When a player cannot
make a seven on either end he must draw from the stock until he
secures a card that will enable him to make seven, two cards remaining
in the stock. As Matador is played with dominoes no higher than six, a
blank means the blocking of that end. In this case no further play can
take place at that end excepting by posing a _matador_, which may be
played at any time. There are four matadors, the 6-1, 5-2, 4-3 and
double-blank. It is often better to draw one or more fresh cards than
to play one's last matador, as it may save the game at a critical
juncture. In posing a double counts as a single number only, but in
scoring the full number of pips is counted.
|