at play has my team captain ordered, and
how best may I act so as to work in conjunction with the other
players to bring about the desired result?"--team play.
To the Infantry private this means--
First. Prompt and loyal obedience to the squad leader. Every
squad always has a team captain. If the squad leader is killed or
disabled, another player previously designated takes his place.
If no one was designated, then the private with the longest service
takes command. When the squad leader gives the command for a
certain play, don't stop to think if the play is a good one,
but do your very best to carry ont the play as ordered. A poor
play in which every player enters with his whole heart (team
work) will often win, while, on the other hand, the best play in
which some of the players are skulkers and shirkers will probably
fail.
Second. Never lose touch with your squad. Every individual, as
well as every unit, should always be acting under the control
of some higher commander. This is necessary if there is to be
any unity of action. Therefore if you lose your squad, or it
becomes broken up, join the first squad you can find and obey
your new squad leader as loyally and as cheerfully as you did
your own.
Infantry approaches the battle field in columns of squads. While
yet several miles from the enemy's position the troops may come
under artillery fire. On green men entering upon their fight,
the sound of the projectile whistling through the air, the noise,
flash, and smoke on the burst of the shrapnel, and the hum of
the various pieces thereafter, all produce a very terrifying
effect, but old soldiers soon learn to pay little attention to
this, as the danger is not great.
As the troops advance, the column breaks up into smaller columns,
which form on an irregular line with more or less interval between.
As the advance continues each column breaks up into smaller columns
until finally a line of skirmishers is formed.
Firing is delayed as long as possible for three reasons, viz:
(a) At the extreme ranges little damage can be done on the
enemy, and ineffective firing always encourages him; (b)
halting to fire delays the advance, and the great object to be
accomplished is to close in on the enemy where you can meet him
on better terms; (c) plenty of ammunition will be required
at the decisive stage of the fight, and it is very difficult to
send extra ammunition up to the firing line. Therefore never
fire until
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