FREE BOOKS

Author's List




PREV.   NEXT  
|<   140   141   142   143   144   145   146   147   148   149   150   151   152   153   154   155   156   157   158   159   160   161   162   163   164  
165   166   167   168   169   170   171   172   173   174   175   176   177   178   179   180   181   182   183   184   185   186   187   188   189   >>   >|  
o considerable that the princes of the blood were in danger of being undone; and after many persons of distinction were ruined the court of France thought fit to forbid Basset. Then Faro was invented; and both were soon introduced into England, and after three or four years' play here, they impoverished so many families, that Parliament enacted a suppression of both games, with severe penalties. The two games are, therefore, of historical interest, and deserve an explanation. Basset was a sort of lottery. The dealer who kept the bank at Basset, having the sole disposal of the first and last card, and other considerable privileges in dealing the cards, had a much greater prospect of gaining than those who played. This was a truth so acknowledged in France that the king, by public edict, ordered that the privilege of a talliere, or banker at Basset, should only be allowed to the 'chief cadets,' or sons of noblemen--supposing that whoever kept the bank must, in a very short time, acquire a considerable fortune. In this game there was: 1. The Talliere, the banker, who laid down a sum of money to answer every winning card which might turn up. 2. The Croupiere, the assistant of the former, standing by to supervise the losing cards,--so that when there were many at play he might not lose by overlooking anything which might turn up to his profit. 3. The Punter, or every player. 4. The Fasse, that is, the first card turned up by the talliere, by which he gained half the value of the money laid upon every card of THAT SORT by the punters or players. 5. The Couch, which was the first stake that every punter laid upon each card--every player having a book of 13 cards before him, upon which he must lay his money, more or less, according to his fancy. 6. The Paroli: in this, whoever won the couch, and intended to go on for another advantage, crooked the corner of his card, letting his money lie, without being paid the value by the talliere. 7. The Masse, which was, when those who had won the couch, would venture more money on the SAME card. 8. The Pay, which was when the player had won the couch, and, being doubtful of making the paroli, left off; for by going the pay, if the card turned up wrong, he lost nothing, having won the couch before; but if by this adventure fortune favoured him, he won double the money he had staked. 9. The Alpieu was when the couch was won by turning up, or crooking, the corner of the winning card. 10.
PREV.   NEXT  
|<   140   141   142   143   144   145   146   147   148   149   150   151   152   153   154   155   156   157   158   159   160   161   162   163   164  
165   166   167   168   169   170   171   172   173   174   175   176   177   178   179   180   181   182   183   184   185   186   187   188   189   >>   >|  



Top keywords:
Basset
 

talliere

 

player

 

considerable

 

corner

 

fortune

 

turned

 

winning

 

banker

 
France

ruined

 
punter
 

overlooking

 
distinction
 

Paroli

 

persons

 
players
 

forbid

 

Punter

 
thought

gained
 

undone

 
punters
 

profit

 

paroli

 
adventure
 

turning

 

crooking

 

Alpieu

 

favoured


double
 
staked
 

making

 

doubtful

 

crooked

 

princes

 

letting

 

advantage

 
danger
 

venture


intended

 
enacted
 

played

 

gaining

 

greater

 
prospect
 

acknowledged

 

privilege

 

families

 

impoverished