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t as the sixth, seventh, &c., which will serve to effect several interesting tricks to be explained in the sequel. IV. To file the card.--To file the card is, when a card has been taken from the pack to pretend to place it about the middle of the pack, whilst, in reality, you place it at the bottom. The pack must be held in the left hand, between the thumb and forefinger, so that the three other fingers be free. One of the middle cards should project a little. Then take the card to be filed between the forefinger and the middle finger of the right hand; advance the right hand from the left, and whilst the three disengaged fingers of the left hand seize and place the card under the pack, the thumb and forefinger of the right seize the projecting card before mentioned, so that it seems to be that card which you have slipped into the middle of the pack. These movements are very easy, and, when rapidly performed, the illusion is complete. TRICKS. 1. To tell a card thought of by a party after three deals. Take twenty-one cards of a pack, and deal them out one by one in three lots, requesting the party to think of a card, and remember in which lot it is. Having dealt out the cards, ask the party in which lot the card is. Take up the lots successively, and place the lot containing the card in the MIDDLE. Deal out the cards again, and ask the party to state in which lot the card is; and proceed as before, placing the lot containing the card in the middle. Deal out the cards in like manner a third time, proceeding as before. Then deal them out as usual, and the eleventh card will be the one thought of, infallibly. This is the usual way of showing the card thought of; but, as the trick may be partly discovered by the counting, it is better to hold the cards in your hand, and take out the eleventh card, counting to yourself, of course, from the left hand, but pretending to be considering the guess. This is apparently a most mysterious trick, although a necessary consequence of the position of the lot containing the card in the three deals. 2. The four inseparable kings. Take four kings. Beneath the last place any two cards, which you take care to conceal. Then show the four kings and replace the six cards under the pack. Then take a king and place it in the top of the pack, place one of the TWO OTHER CARDS in the middle, and the other about the same place, and then, turning up the pack, show that
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