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o stop a low cut of this kind. In cut 4 (Fig. 31), cut at your adversary's right ribs, and keep your knuckles up, and when he attacks you on this line, stop him with the hanging guard held low on your right side, or with the upright guard, with arm, wrist, and knuckles turned outwards. [Illustration: Fig. 31.--Cut 4 and guard.] Cuts 5 and 6 are made like cuts 3 and 4 respectively, and must be met in all cases by a low hanging guard. It is well to practise these low hanging guards continually, as a man's legs are perhaps the most exposed part of his body. The point when used is given by a simple straightening of the arm on the lunge, the knuckles being kept upwards, and, in ordinary play, the grip on the stick loosened, in order that it may run freely through the hilt, and thus save your opponent from an ugly bruise, a torn jacket, or possibly a broken rib. When the knuckles are kept up in giving point, the sword hand should be opposite the right shoulder. But the point may also be delivered with the knuckles down, in which case the hand should be opposite to the left shoulder. [Illustration: Fig. 32.--The point.] The point may be parried with any of the guards previously described. It is well to remember that one of the most effective returns which can be made from any guard is a point, and that a point can be made certainly from every hanging guard by merely straightening the arm from the guard, lunging, and coming in under your opponent's weapon. But perhaps this is a thing to be learnt rather from practical play than from a book. Now, it is obvious that if any of the foregoing guards are as good as they have been described, it is necessary to induce your adversary to abandon them if you are ever to score a point. This may be done in a variety of ways, when you have assured yourself that he is invulnerable to a direct attack, not to be flurried by a fierce onslaught, or slow enough to let you score a "remise"--that is, a second hit--the first having been parried, but not returned. The first ruse to adopt, of course, is the feint--a feint being a false attack, or rather a move as if to attack in a line which you threaten, but in which you do not intend to attack. All feints should be _strongly pronounced_ or clearly shown. A half-hearted feint is worse than useless; it is dangerous. If you have a foeman worthy of your steel facing you, he will detect the fraud at once, and use the time was
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