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collections, try to discover, in the games that amused us as children, the first faint traces of the combinations that make us laugh as grown-up persons. We are too apt to speak of our feelings of pleasure and of pain as though full grown at birth, as though each one of them had not a history of its own. Above all, we are too apt to ignore the childish element, so to speak, latent in most of our joyful emotions. And yet, how many of our present pleasures, were we to examine them closely, would shrink into nothing more than memories of past ones! What would there be left of many of our emotions were we to reduce them to the exact quantum of pure feeling they contain, by subtracting from them all that is merely reminiscence? Indeed, it seems possible that, after a certain age, we become impervious to all fresh or novel forms of joy, and the sweetest pleasures of the middle-aged man are perhaps nothing more than a revival of the sensations of childhood, a balmy zephyr wafted in fainter and fainter breaths by a past that is ever receding. In any case, whatever reply we give to this broad question, one thing is certain: there can be no break in continuity between the child's delight in games and that of the grown-up person. Now, comedy is a game, a game that imitates life. And since, in the games of the child when working its dolls and puppets, many of the movements are produced by strings, ought we not to find those same strings, somewhat frayed by wear, reappearing as the threads that knot together the situations in a comedy? Let us, then, start with the games of a child, and follow the imperceptible process by which, as he grows himself, he makes his puppets grow, inspires them with life, and finally brings them to an ambiguous state in which, without ceasing to be puppets, they have yet become human beings. We thus obtain characters of a comedy type. And upon them we can test the truth of the law of which all our preceding analyses gave an inkling, a law in accordance with which we will define all broadly comic situations in general. ANY ARRANGEMENT OF ACTS AND EVENTS IS COMIC WHICH GIVES US, IN A SINGLE COMBINATION, THE ILLUSION OF LIFE AND THE DISTINCT IMPRESSION OF A MECHANICAL ARRANGEMENT. 1. THE JACK-IN-THE-BOX.--As children we have all played with the little man who springs out of his box. You squeeze him flat, he jumps up again. Push him lower, and he shoots up still higher. Crush him down beneath the lid, and of
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