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city, even if he were blind, could tell by stepping out of doors, whether the weather were clear and fine, or disagreeable. On dark and stormy nights the stillness of a great city like Tokio is unbroken and very impressive; but on a fair and moonlight night the hum and bustle tell one that the people are out in throngs, and make one feel that it is a city that he lives in. In most of the castle towns in Japan, it was formerly the custom of the people, especially of the younger, to assemble on moonlight nights in the streets or open spaces near the castle gates, and dance a sort of subdued dance, moving round in circles and clapping their hands. These dances often continued during the entire night, the following day being largely consumed in sleep. In the winter evenings in Japanese households the Japanese children amuse themselves with their sports, or are amused by their elders, who tell them entertaining stories. The Samurai father relates to his son Japanese history and heroic lore, to fire him with enthusiasm and a love of those achievements which every Samurai youth hopes at some day to perform. Then there are numerous social entertainments, at which the children above a certain age are allowed to be present. But the games relied on as standard means of amusement, and seen especially about New Year, are those of cards. In one of these, a large, square sheet of paper is laid on the floor. On this card are the names and pictures of the fifty-three post-stations between old Yedo and Kioto. At the place Kioto are put a few coins, or a pile of cakes, or some such prizes, and the game is played with dice. Each throw advances the player toward the goal, and the one arriving first obtains the prize. At this time of the year, also, the games of what we may call literary cards are played a great deal. The Iroha Garuta[24] are small cards each containing a proverb. The proverb is printed on one card, and the picture illustrating it upon another. Each proverb begins with a certain one of the fifty Japanese letters, i, ro, ha, etc., and so through the syllabary. The children range themselves in a circle, and the cards are shuffled and dealt. One is appointed to be reader. Looking at his cards he reads the proverb. The player who has the picture corresponding to the proverb calls out, and the match is made. Those who are rid of their cards first, win the game. The one holding the last card is the loser. If he be a boy, he ha
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