. Reasoning is governed by a very precise aim,
to see the actual meaning of the combined premises; that is, it is
exploratory; while imagination, though it is usually more or less
steered either by a definite aim or by some bias in the direction of
agreeable results, has after all much more latitude. It is seeking,
not a relationship that is there, but one that can be put there.
{521}
EXERCISES
1. Outline the chapter.
2. Make a list of hobbies and amusements that you specially enjoy,
and try to discover the sources of satisfaction in each.
3. Recall two stories that you specially enjoyed, and try to
discover the sources of satisfaction in each.
4. How far does the account of daydreams given in the text square
with your own daydreams, and how far does it seem inadequate?
5. An experiment on the speed of revery or of daydreaming.
Beginning at a recorded time, by your watch, let your mind wander
freely for a few moments, stopping as soon as your stream of
thoughts runs dry. Note the time at the close. Now review your
daydream (or revery), and tally off the several scenes or
happenings that you thought of, so as to count up and see how many
distinct thoughts passed through your mind. How many seconds, on
the average, were occupied by each successive item?
6. Why do dreams seem real at the time?
7. Analysis of a dream. Take some dream that you recall well, and let
your thoughts play about it, and about the separate items of
it--about each object, person, speech, and happening in the
dream--with the object of seeing whether they remind you of
anything personally significant. Push the analysis back to your
childhood, by asking whether anything about the dream symbolizes
your childish experiences or wishes. To be sure, the psychoanalyst
would object that the individual cannot be trusted to make a
complete analysis of his own dream--just as the psychologist would
object to your accepting the recalled experiences and wishes as
necessarily standing in any causal relation to your dream--but, at
any rate, the exercise is interesting.
8. Problems in invention. Solve some of these, and compare the
mental process with that of reasoning.
(a) Devise a game to be played by children and adults together,
to everybody's satisfaction.
(b) Imagine a weird animal, after the analogy of the centaur.
(c) Imagine an interesting incident, brin
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