FREE BOOKS

Author's List




PREV.   NEXT  
|<   351   352   353   354   355   356   357   358   359   360   361   362   363   364   365   366   367   368   369   370   371   372   373   374   375  
376   377   378   379   380   381   382   383   384   385   386   387   388   389   390   391   392   393   394   395   396   397   398   399   400   >>   >|  
uoits, billiards, shooting. Many games emphasize motor skill, as skipping ropes, knife, cat's cradle, usually however with competition in skill between the different players. This element of manual skill enters of course into nearly all games. Mental acuteness appears in the guessing games, as well as in chess and many games of cards. Many games combine several of the elements mentioned, as in baseball we have action at a distance, pursuit and escape, motor skill and activity, and a chance for "head work". The Play Motives Now, what is the sense of games and toys, what satisfactions do they provide? What instincts or interests are thrown into activity? There is no one single "play instinct" that furnishes all the satisfaction, but conceivably every natural and acquired source of satisfaction is tapped in one play or another. In the games that imitate fighting, some of the joy of fighting is experienced, even though no real anger develops. In the games that imitate pursuit and escape, some of the joy of hunting and some of the joy of escape are awakened. In the "kissing games" that used to be common in young people's parties when dancing was frowned upon, and in dancing itself, some gratification of the sex instinct is undoubtedly present; but dancing also gives a chance for muscular activity which is obviously one source of satisfaction in the more active games. In fact, joy in motor activity must be counted as one of the most general sources of play-satisfaction. Another {489} general element is the love of social activity, which we see in dancing as well as in nearly all games and sports. Another, akin to the mere joy in motor activity, is the love of manipulation, with which we began this whole discussion. The "escape motive" deserves a little more notice. Though you would say at first thought that no one could seek fear, and that this instinct could not possibly be utilized in play, yet a great many amusements are based on fear. The "chutes", "scenic railways", "roller coasters", etc., of the amusement parks would have no attraction if they had no thrill; and the thrill means fear. You get some of the thrill of danger, though you know that the danger is not very real. Probably the thrill itself would not be worth much, but being quickly followed by _escape_, it is highly satisfactory. The joy of escape more than pays for the momentary unpleasantness of fear. The fear instinct is utilized also in coasting on
PREV.   NEXT  
|<   351   352   353   354   355   356   357   358   359   360   361   362   363   364   365   366   367   368   369   370   371   372   373   374   375  
376   377   378   379   380   381   382   383   384   385   386   387   388   389   390   391   392   393   394   395   396   397   398   399   400   >>   >|  



Top keywords:

activity

 

escape

 
dancing
 

satisfaction

 

thrill

 

instinct

 
source
 
fighting
 

imitate

 

chance


pursuit
 
general
 
Another
 

element

 

danger

 

utilized

 
notice
 

deserves

 

sources

 

counted


active

 

social

 

Though

 

discussion

 

manipulation

 

sports

 

motive

 

amusements

 

quickly

 

Probably


momentary

 

unpleasantness

 

coasting

 

highly

 

satisfactory

 
chutes
 
possibly
 

thought

 

scenic

 

railways


attraction
 
amusement
 

roller

 

coasters

 

combine

 

guessing

 
Mental
 

acuteness

 
appears
 

elements