uoits, billiards, shooting. Many games
emphasize motor skill, as skipping ropes, knife, cat's cradle, usually
however with competition in skill between the different players. This
element of manual skill enters of course into nearly all games. Mental
acuteness appears in the guessing games, as well as in chess and many
games of cards. Many games combine several of the elements mentioned,
as in baseball we have action at a distance, pursuit and escape, motor
skill and activity, and a chance for "head work".
The Play Motives
Now, what is the sense of games and toys, what satisfactions do they
provide? What instincts or interests are thrown into activity? There
is no one single "play instinct" that furnishes all the satisfaction,
but conceivably every natural and acquired source of satisfaction is
tapped in one play or another. In the games that imitate fighting,
some of the joy of fighting is experienced, even though no real anger
develops. In the games that imitate pursuit and escape, some of the
joy of hunting and some of the joy of escape are awakened. In the
"kissing games" that used to be common in young people's parties when
dancing was frowned upon, and in dancing itself, some gratification of
the sex instinct is undoubtedly present; but dancing also gives a
chance for muscular activity which is obviously one source of
satisfaction in the more active games. In fact, joy in motor activity
must be counted as one of the most general sources of
play-satisfaction. Another {489} general element is the love of social
activity, which we see in dancing as well as in nearly all games and
sports. Another, akin to the mere joy in motor activity, is the love
of manipulation, with which we began this whole discussion.
The "escape motive" deserves a little more notice. Though you would
say at first thought that no one could seek fear, and that this
instinct could not possibly be utilized in play, yet a great many
amusements are based on fear. The "chutes", "scenic railways", "roller
coasters", etc., of the amusement parks would have no attraction if
they had no thrill; and the thrill means fear. You get some of the
thrill of danger, though you know that the danger is not very real.
Probably the thrill itself would not be worth much, but being quickly
followed by _escape_, it is highly satisfactory. The joy of escape
more than pays for the momentary unpleasantness of fear. The fear
instinct is utilized also in coasting on
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