al one, but it |
| is operating in a more than logical universe. Consequently, |
| it is unstable. |
| |
| "Point three: Snookums was built to conduct his own |
| experiments. To forbid him to do that would be similar to |
| beating a child for acting like a child. |
| |
| "Point four: Emotion is not logical. Snookums can't handle |
| it, except in a very limited way. |
| |
| "It all adds up to this: Snookums _must_ be allowed the |
| freedom of the ship." |
| |
| Every one of the men was thinking dark gray thoughts. It was |
| bad enough that they had to take out a ship like the |
| _Branchell_, untested as she was. Was it necessary to have |
| an eight-hundred-pound, moron-genius child-machine running |
| loose, too? |
+--------------------------------------------------------------+
+--------------------------------------------------------------+
| More Doubleday Science Fiction: |
| |
| NECROMANCER |
| Gordon R. Dickson |
| |
| Paul Formain, a young mining engineer, has discovered that |
| someone--or something--is making attempts on his life; |
| inexplicably, he finds himself possessed of the uncanny |
| ability to escape his unknown nemesis. |
| |
| With the knowledge that he somehow has strange powers, |
| Formain approaches the Chantry--a small but important |
| organization involved in trying to save the world from the |
| horrors of technology. He is accepted as an apprentice |
| necromancer, passes all the tests of the black magic |
| society, and is initiated as a member. |
|
|