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posed to be so serious and real-life and dangerous, then how come NINE-YEAR-OLD KIDS have computers and modems? You wouldn't give a nine year old his own car, or his own rifle, or his own chainsaw--those things are "real." People underground are perfectly aware that the "game" is frowned upon by the powers that be. Word gets around about busts in the underground. Publicizing busts is one of the primary functions of pirate boards, but they also promulgate an attitude about them, and their own idiosyncratic ideas of justice. The users of underground boards won't complain if some guy is busted for crashing systems, spreading viruses, or stealing money by wire-fraud. They may shake their heads with a sneaky grin, but they won't openly defend these practices. But when a kid is charged with some theoretical amount of theft: $233,846.14, for instance, because he sneaked into a computer and copied something, and kept it in his house on a floppy disk--this is regarded as a sign of near-insanity from prosecutors, a sign that they've drastically mistaken the immaterial game of computing for their real and boring everyday world of fatcat corporate money. It's as if big companies and their suck-up lawyers think that computing belongs to them, and they can retail it with price stickers, as if it were boxes of laundry soap! But pricing "information" is like trying to price air or price dreams. Well, anybody on a pirate board knows that computing can be, and ought to be, FREE. Pirate boards are little independent worlds in cyberspace, and they don't belong to anybody but the underground. Underground boards aren't "brought to you by Procter & Gamble." To log on to an underground board can mean to experience liberation, to enter a world where, for once, money isn't everything and adults don't have all the answers. Let's sample another vivid hacker manifesto. Here are some excerpts from "The Conscience of a Hacker," by "The Mentor," from Phrack Volume One, Issue 7, Phile 3. "I made a discovery today. I found a computer. Wait a second, this is cool. It does what I want it to. If it makes a mistake, it's because I screwed it up. Not because it doesn't like me. ( ... ) "And then it happened ... a door opened to a world ... rushing through the phone line like heroin through an addict's veins, an electronic pulse is sent out, a refuge from day-to-day incompetencies is sought ... a board is found. 'This is it ... t
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