o until he made some
kind of statement.
And so, he levelled with them.
And that, Leftist said later from his federal prison camp in Talladega,
Alabama, was a big mistake. The Atlanta area was unique, in that it
had three members of the Legion of Doom who actually occupied more or
less the same physical locality. Unlike the rest of LoD, who tended to
associate by phone and computer, Atlanta LoD actually WERE "tightly
knit." It was no real surprise that the Secret Service agents
apprehending Urvile at the computer-labs at Georgia Tech, would
discover Prophet with him as well.
Urvile, a 21-year-old Georgia Tech student in polymer chemistry, posed
quite a puzzling case for law enforcement. Urvile--also known as
"Necron 99," as well as other handles, for he tended to change his
cover-alias about once a month--was both an accomplished hacker and a
fanatic simulation-gamer.
Simulation games are an unusual hobby; but then hackers are unusual
people, and their favorite pastimes tend to be somewhat out of the
ordinary. The best-known American simulation game is probably
"Dungeons & Dragons," a multi-player parlor entertainment played with
paper, maps, pencils, statistical tables and a variety of oddly-shaped
dice. Players pretend to be heroic characters exploring a
wholly-invented fantasy world. The fantasy worlds of simulation gaming
are commonly pseudo-medieval, involving swords and
sorcery--spell-casting wizards, knights in armor, unicorns and dragons,
demons and goblins.
Urvile and his fellow gamers preferred their fantasies highly
technological. They made use of a game known as "G.U.R.P.S.," the
"Generic Universal Role Playing System," published by a company called
Steve Jackson Games (SJG).
"G.U.R.P.S." served as a framework for creating a wide variety of
artificial fantasy worlds. Steve Jackson Games published a
smorgasboard of books, full of detailed information and gaming hints,
which were used to flesh-out many different fantastic backgrounds for
the basic GURPS framework. Urvile made extensive use of two SJG books
called GURPS High-Tech and GURPS Special Ops.
In the artificial fantasy-world of GURPS Special Ops, players entered a
modern fantasy of intrigue and international espionage. On beginning
the game, players started small and powerless, perhaps as minor-league
CIA agents or penny-ante arms dealers. But as players persisted
through a series of game sessions (game sessions generall
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