e red ball on the spot.
iv. The red ball counts double when holed, and each white ball
scores towards game a number corresponding to that marked in the
hole (when two coloured balls are used, each counts double).
v. The red ball must be first struck; and the rest of the balls are
played up to the holes, the sum total of all the holes filled being
the striker's score.
vi. Any number of rounds agreed on may be played, and the highest
aggregate total by a player or by partners wins the game.
vii. A ball rebounding beyond the baulk line, or forced off the
table, is put aside and not re-used in that round.
2579. The French Game (or Sans Egal).
The French Game (or Sans Egal) is played as follows:--The player who
wins the lead takes four balls, leaving the other four for his
opponent, and placing the black ball on the spot. He plays at it from
baulk, and scores all he can. The other player then strikes up one of
his balls, and so on alternately; the maker of the highest number of
points winning. While the coloured ball is on the table, it must be
struck, and when it is holed it counts double, in addition to any
other score made by the same stroke. If either player hole his
adversary's ball he forfeits to him the number scored by the stroke.
If he fail to strike the black ball he forfeits five points. The rules
as to rebounding balls, foul strokes, &c., are the same as in the
ordinary game.
2580. Old Canon Game.
Old Canon Game, sometimes played on a table without holes or pockets,
consists entirely of canons--two balls struck in succession by the
player's ball. The game, 50 or 100 up, each canon counting two points,
is played with three balls only--a white, spot-white, and black (or
red) ball. When played on the ordinary bagatelle table, the holes
filled after making a canon score to the player. One point is
forfeited for missing the white, five points for missing the red; and
all points made without a canon. The players go on alternately, the
first who scores the stipulated number winning the game.
2581. Other Games.
Mississippi, Trou Madame, Cockamaroo, and other toy-games are
sometimes played on the bagatelle table; but they need no description.
To play well at any of the games, however, requires great care and
nicety. Much depends on the manner of holding and using the cue, and
the slight degree
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