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e red ball on the spot. iv. The red ball counts double when holed, and each white ball scores towards game a number corresponding to that marked in the hole (when two coloured balls are used, each counts double). v. The red ball must be first struck; and the rest of the balls are played up to the holes, the sum total of all the holes filled being the striker's score. vi. Any number of rounds agreed on may be played, and the highest aggregate total by a player or by partners wins the game. vii. A ball rebounding beyond the baulk line, or forced off the table, is put aside and not re-used in that round. 2579. The French Game (or Sans Egal). The French Game (or Sans Egal) is played as follows:--The player who wins the lead takes four balls, leaving the other four for his opponent, and placing the black ball on the spot. He plays at it from baulk, and scores all he can. The other player then strikes up one of his balls, and so on alternately; the maker of the highest number of points winning. While the coloured ball is on the table, it must be struck, and when it is holed it counts double, in addition to any other score made by the same stroke. If either player hole his adversary's ball he forfeits to him the number scored by the stroke. If he fail to strike the black ball he forfeits five points. The rules as to rebounding balls, foul strokes, &c., are the same as in the ordinary game. 2580. Old Canon Game. Old Canon Game, sometimes played on a table without holes or pockets, consists entirely of canons--two balls struck in succession by the player's ball. The game, 50 or 100 up, each canon counting two points, is played with three balls only--a white, spot-white, and black (or red) ball. When played on the ordinary bagatelle table, the holes filled after making a canon score to the player. One point is forfeited for missing the white, five points for missing the red; and all points made without a canon. The players go on alternately, the first who scores the stipulated number winning the game. 2581. Other Games. Mississippi, Trou Madame, Cockamaroo, and other toy-games are sometimes played on the bagatelle table; but they need no description. To play well at any of the games, however, requires great care and nicety. Much depends on the manner of holding and using the cue, and the slight degree
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