ing turned; and here are most of them.
Order with four trumps.
two bowers and another.
two bowers and outside ace.
three trumps and two aces.
three trumps and one suit, headed by ace.
right, ace, and another.
left, ace, king, and outside ace.
left, ace, king, and one suit.
left, ace, king, dependent upon the score.
left, king and another, and outside ace.
left, queen and another, and outside ace.
Order with ace, king and another, and outside ace.
If you ruff, it is usually well to beat the turn-up.
THE DEALER.
Take up three trumps.
right and ace.
right and king
right and queen.
right and another, and one suit.
right, another, and outside ace.
left, ace, and outside ace.
left, another, outside ace; and king, queen of the third suit.
ace, king, and one suit headed by ace; dependent upon score.
two trumps and two aces.
With the score at four-all or four-love in his favor, the dealer may
play a lighter hand than any mentioned above, especially if it is his
best.
Scores of three-all and four to two in dealer's favor require more than
ordinary caution.
With score four to three in dealer's favor he may play a shade lighter
than ordinary.
If it comes round to the dealer to make a trump, it is permissible to
make it with somewhat less strength than would be required in the other
three hands.
It is usually better with a fair hand to try for a point rather than to
turn down for a euchre. If, however, the dealer is better at next, and
holds both bowers of the cross-suit, it is good euchre to pass.
If the dealer adopts the turn-up without assistance and has right and
another, and takes the first trick with his small trump, he should not
lead the right unless he can follow with an ace.
Always be careful how you play your small cards, and never play false
cards.
If the dealer adopts the turn-up, he should discard the lowest card of a
short suit; for example, with three trumps, ace, seven of one suit, and
outside king, discard the king. Some prefer to keep the king with score
four-all with only two trumps in the hand. With two trumps (clubs), ace,
seven of hearts, and king, seven of diamonds, discard the seven of
diamonds.
With three trumps (clubs), ace, king of hearts, and ace of diamonds,
discard the king of hearts, except when playing a lone hand, in which
case discard the ace of diamonds.
When your partner assi
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