e right to play another card.
The one who first succeeds in clearing his hand wins the game, and
receives from each of the other competitors a stake for every remaining
card. The pool stakes cannot be taken unless the cards are played up
to, and if this is not done the amounts are carried on to the next deal.
The hints and fuller explanation given in Pope Joan and Spin should be
studied in connection with this game.
[90]
SNIP-SNAP-SNORUM.
There are two distinct methods of playing this game, so unlike as to lead
to the conclusion that at some time or other two separate games must have
been confused by being called under the same name, and have since been so
associated with each other. There is hardly one point in common between
the two methods in vogue; and while one is entirely different from anything
yet described in the present volume, the other is, to a great extent,
played on the lines of Pope Joan, Spin, and Newmarket, and may be regarded
as an offshoot of those games--rather than as an independent one--which has
got mixed with the one known under the title of Snip-Snap-Snorum, and has
come to be recognised under that name. As preference in such a case should
be given to the independent game, we shall first describe that, and
afterwards devote attention to the other system. In doing so we must
excuse ourselves for the manifest inconsistency of associating two distinct
games under the one title, on the ground of custom and practice among
different individuals, and in order to avoid confusion as far as possible,
we have re-named the game we shall describe last, as Jig, that being one of
the terms used in the game, and sufficiently distinctive for every purpose.
Snip-Snap-Snorum is a round game, available for any number, of players from
two to ten, when the full pack of fifty-two cards is played with, or for
any number up to six [91] when the smaller pack of thirty-two is used.
Probably the best number of players is five or six in the former case, and
three or four in the latter; the greatest objection to a large number of
players being that those first out have to wait until the others have
exhausted their stakes, which may not occur until several more rounds have
been completed.
At the commencement of the game each player has to be provided with five
coins or counters, of equal value, and the game is decided when all but one
of the players has exhausted those five stakes. The player who holds o
|