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ttered, he tried to talk, to wave his hands. He was beside himself. And his rangers crowded closer, eager, like hounds ready to run. They all talked at once, and the word most significant and frequent in their speech was "outlaws." MacNelly clapped his fist in his hand. "This'll make the adjutant sick with joy. Maybe we won't have it on the Governor! We'll show them about the ranger service. Duane! how'd you ever do it?" "Now, Captain, not the half nor the quarter of this job's done. The gang's coming down the road. I saw them from the train. They'll ride into town on the dot--two-thirty." "How many?" asked MacNelly. "Poggin, Blossom Kane, Panhandle Smith, Boldt, Jim Fletcher, and another man I don't know. These are the picked men of Cheseldine's gang. I'll bet they'll be the fastest, hardest bunch you rangers ever faced." "Poggin--that's the hard nut to crack! I've heard their records since I've been in Val Verde. Where's Knell? They say he's a boy, but hell and blazes!" "Knell's dead." "Ah!" exclaimed MacNelly, softly. Then he grew businesslike, cool, and of harder aspect. "Duane, it's your game to-day. I'm only a ranger under orders. We're all under your orders. We've absolute faith in you. Make your plan quick, so I can go around and post the boys who're not here." "You understand there's no sense in trying to arrest Poggin, Kane, and that lot?" queried Duane. "No, I don't understand that," replied MacNelly, bluntly. "It can't be done. The drop can't be got on such men. If you meet them they shoot, and mighty quick and straight. Poggin! That outlaw has no equal with a gun--unless--He's got to be killed quick. They'll all have to be killed. They're all bad, desperate, know no fear, are lightning in action." "Very well, Duane; then it's a fight. That'll be easier, perhaps. The boys are spoiling for a fight. Out with your plan, now." "Put one man at each end of this street, just at the edge of town. Let him hide there with a rifle to block the escape of any outlaw that we might fail to get. I had a good look at the bank building. It's well situated for our purpose. Put four men up in that room over the bank--four men, two at each open window. Let them hide till the game begins. They want to be there so in case these foxy outlaws get wise before they're down on the ground or inside the bank. The rest of your men put inside behind the counters, where they'll hide. Now go over to the bank, sp
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