ttered, he tried to talk, to wave his hands. He was beside
himself. And his rangers crowded closer, eager, like hounds ready to
run. They all talked at once, and the word most significant and frequent
in their speech was "outlaws."
MacNelly clapped his fist in his hand.
"This'll make the adjutant sick with joy. Maybe we won't have it on the
Governor! We'll show them about the ranger service. Duane! how'd you
ever do it?"
"Now, Captain, not the half nor the quarter of this job's done. The
gang's coming down the road. I saw them from the train. They'll ride
into town on the dot--two-thirty."
"How many?" asked MacNelly.
"Poggin, Blossom Kane, Panhandle Smith, Boldt, Jim Fletcher, and another
man I don't know. These are the picked men of Cheseldine's gang. I'll
bet they'll be the fastest, hardest bunch you rangers ever faced."
"Poggin--that's the hard nut to crack! I've heard their records since
I've been in Val Verde. Where's Knell? They say he's a boy, but hell and
blazes!"
"Knell's dead."
"Ah!" exclaimed MacNelly, softly. Then he grew businesslike, cool, and
of harder aspect. "Duane, it's your game to-day. I'm only a ranger under
orders. We're all under your orders. We've absolute faith in you. Make
your plan quick, so I can go around and post the boys who're not here."
"You understand there's no sense in trying to arrest Poggin, Kane, and
that lot?" queried Duane.
"No, I don't understand that," replied MacNelly, bluntly.
"It can't be done. The drop can't be got on such men. If you meet them
they shoot, and mighty quick and straight. Poggin! That outlaw has no
equal with a gun--unless--He's got to be killed quick. They'll all have
to be killed. They're all bad, desperate, know no fear, are lightning in
action."
"Very well, Duane; then it's a fight. That'll be easier, perhaps. The
boys are spoiling for a fight. Out with your plan, now."
"Put one man at each end of this street, just at the edge of town. Let
him hide there with a rifle to block the escape of any outlaw that we
might fail to get. I had a good look at the bank building. It's
well situated for our purpose. Put four men up in that room over the
bank--four men, two at each open window. Let them hide till the game
begins. They want to be there so in case these foxy outlaws get wise
before they're down on the ground or inside the bank. The rest of your
men put inside behind the counters, where they'll hide. Now go over to
the bank, sp
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