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me he first discovered the red men closing in upon him; it is how he will escape them that engages their whole attention. Once get your action started vividly and the interest of the spectators will permit you to give all the really necessary foundation information as you move on with your story. _4. Sequence in the Action_ Apply the same rule of directness to the introduction of new characters in the scenes that follow. There is one main theme, one main line of development, in every well constructed story--and only one. See to it that you do not digress from it except as you bring up from the rear other essential parts of the action. There is absolutely no place in the photoplay for side trips. As simply and as emphatically as we can put it, the most important thing in connection with the writing of the scenario is to have the action progress smoothly, logically, and interestingly from the first to the last scene. Wherever possible, one scene should lead into the next scene, and each scene should appear to be the only one possible--from the standpoint of the action it contains--at that stage of the plot's development. If, even for a moment, a scene appears to have been written in solely for effect, or merely to delay the climax of the story, the picture is open to criticism for padding. Not only should the denouement (the untying, the clearing up of the story at the close) appear to be the only one logically possible, but each successive scene should follow the one preceding it with inevitableness. To be sure, this does not mean, as we explained in the chapter on Plot, that the sequence of your scenes must be the simple, straight-forward sequence of everyday life, in which one character is seen to carry out his action without interruption from start to finish. Quite to the contrary, photoplay action must often interrupt the course of one character so as to bring another personage, or set of personages, into the action at the proper time to furnish the surprising interruptions and complications--and their unfoldings--required to make a plot. But all this really _is_ the progressive, logical development of the story in good climacteric style. Elsewhere in this volume we have spoken of the way in which the action progresses in the twelve- to sixteen-scene comic pictures in the comic supplements to the Sunday newspapers. Take for example the well-known "Bringing Up Father" series of "comics." Commencing with
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