Dramatic Mirror_: "Scenario writers notwithstanding, it is
exceptional for people to die because an unexpected piece of news
shocks them, even when they suffer from weak hearts. Robust men do not
part from life so readily, and film tragedies of this kind generally
fail to carry conviction because the facts presented are divorced from
the customary laws of nature."
Do not introduce a new character in one of the late scenes, especially
if he or she is importantly connected with the plot, even though you
use that character in the picture for only a brief interval. If the
appearance of a certain man in one of the late scenes will help in
saving the life of a condemned man, try to plan the entrance of this
character into the story in an earlier scene, even though only for a
period long enough to establish who and what he is. In this way you
may avoid a long and otherwise unnecessary leader just when you are
approaching your climax and thus halt the interest.
_6. Action May Be Too Rapid_
If you are writing the scenario of a dramatic plot, it is evident
that, within reasonable limits, the more dramatic situations--the more
"punches," in the vernacular--you can put into it, the more likely it
is to find favor in the eyes of the editor and the producer. But too
many writers, conscious of this fact, make the mistake of forcing the
pace. The solid photoplay of today should not be made to resemble a
cheap melodrama, in which something highly sensational is sure to
happen every three minutes. Just because you have seen a sensational
episode in a play on the screen, do not attempt to crowd your scenario
with minor thrills and sensations, regardless of whether the incident
pictured is relevant to the plot. If your plot is a strong one, its
unfolding will _suggest_ scenes of sufficient dramatic quality to hold
the interest. But do not search your brain for startling situations to
introduce here, there, and everywhere in the action, paying no
attention to whether they have little, if anything, to do with the
plot.
Imagination is the writer's greatest asset, but imagination run riot
is photoplay madness. It must be intelligently exercised else it will
fairly run away with the plot, and the result will be a literary
wreck. You must study--and hence realize at least fairly
completely--the possibilities of your story before you start to write
it at all. Haphazard work will never bring you anything--in photoplay
writing or in any
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