ill and gave it such a cruel
tweak that she cried out in pain and threw her skirt over her head.
"These birds are worse than pigs, Wizard," she called to her companion.
"Nothing is harmless that is animated by impudent anger or impertinent
mischief. You must transform the Imps into something that is not alive."
The Wizard was pretty busy, just then, driving off the birds, but he
managed to open his bag of magic and find a charm which instantly
transformed the doves into three buttons. As they fell to the ground he
picked them up and smiled with satisfaction. The tin button was Imp
Olite, the brass button was Imp Udent and the lead button was Imp
Ertinent. These buttons the Wizard placed in a little box which he put
in his jacket pocket.
[Illustration]
"Now," said he, "the Imps cannot annoy travelers, for we shall carry
them back with us to the Emerald City."
"But we dare not use the buttons," said Ozma, smiling _once more_ now
that the danger was over.
"Why not?" asked the Wizard. "I intend to sew them upon my coat and
watch them carefully. The spirits of the Imps are still in the buttons,
and after a time they will repent and be sorry for their naughtiness.
Then they will decide to be very good in the future. When they feel that
way, the tin button will turn to silver and the brass to gold, while the
lead button will become aluminum. I shall then restore them to their
proper forms, changing their names to pretty names instead of the ugly
ones they used to bear. Thereafter the three Imps will become good
citizens of the Land of Oz and I think you will find they will prove
faithful subjects of our beloved Princess Ozma."
[Illustration]
"Ah, that is magic well worthwhile," exclaimed Ozma, well pleased.
"There is no doubt, my friend, but that you are a very clever Wizard."
[Illustration]
JACK PUMPKINHEAD AND THE SAWHORSE
In a room of the Royal Palace of the Emerald City of Oz hangs a Magic
Picture, in which are shown all the important scenes that transpire in
those fairy dominions. The scenes shift constantly and by watching them,
Ozma, the girl Ruler, is able to discover events taking place in any
part of her kingdom.
One day she saw in her Magic Picture that a little girl and a little boy
had wandered together into a great, gloomy forest at the far west of Oz
and had become hopelessly lost. Their friends were seeking them in the
wrong direction and unless Ozma came to their rescue the l
|