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omething at me, and I caught it in midair. It was a stone incised with Kyral's name in the ideographs of Shainsa. "You can sleep with the caravan if you care to. Show that token to Cuinn." * * * * * Kyral's caravan was encamped in a barred field past the furthest gates of the Kharsa. About a dozen men were busy loading the pack animals--horses shipped in from Darkover, mostly. I asked the first man I met for Cuinn. He pointed out a burly fellow in a shiny red shirtcloak, who was busy at chewing out one of the young men for the way he'd put a packsaddle on his beast. Shainsa is a good language for cursing, but Cuinn had a special talent at it. I blinked in admiration while I waited for him to get his breath so I could hand him Kyral's token. In the light of the fire I saw what I'd half expected: he was the second of the Dry-towners who'd tried to rough me up in the spaceport cafe. Cuinn barely glanced at the cut stone and tossed it back, pointing out one of the packhorses. "Load your personal gear on that one, then get busy and show this mush-headed wearer of sandals"--an insult carrying particularly filthy implications in Shainsa--"how to fasten a packstrap." He drew breath and began to swear at the luckless youngster again, and I relaxed. He evidently hadn't recognized me, either. I took the strap in my hand, guiding it through the saddle loop. "Like that," I told the kid, and Cuinn stopped swearing long enough to give me a curt nod of acknowledgment and point out a heap of boxed and crated objects. "Help him load up. We want to get clear of the city by daybreak," he ordered, and went off to swear at someone else. Kyral turned up at dawn, and a few minutes later the camp had vanished into a small scattering of litter and we were on our way. Kyral's caravan, in spite of Cuinn's cursing, was well-managed and well-handled. The men were Dry-towners, eleven of them, silent and capable and most of them very young. They were cheerful on the trail, handled the pack animals competently, during the day, and spent most of the nights grouped around the fire, gambling silently on the fall of the cut-crystal prisms they used for dice. Three days out of the Kharsa I began to worry about Cuinn. It was of course a spectacular piece of bad luck to find all three of the men from the spaceport cafe in Kyral's caravan. Kyral had obviously not known me, and even by daylight he paid no att
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