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_. You cannot unite his manner with theirs; choice between them is sternly put to you, when first you touch the steel. Suppose, for instance, you have to engrave, or etch, or draw with pen and ink, a single head, and that the head is to be approximately half an inch in height more or less (there is a reason for assigning this condition respecting size, which we will examine in due time): you have it in your power to do it in one of two ways. You may lay down some twenty or thirty entirely firm and visible lines, of which every one shall be absolutely right, and do the utmost a line can do. By their curvature they shall render contour; by their thickness, shade; by their place and form, every truth of expression, and every condition of design. The head of the soldier drawing his sword, in Duerer's "Cannon," is about half an inch high, supposing the brow to be seen. The chin is drawn with three lines, the lower lip with two, the upper, including the shadow from the nose, with five. Three separate the cheek from the chin, giving the principal points of character. Six lines draw the cheek, and its incised traces of care; four are given to each of the eyes; one, with the outline, to the nose; three to the frown of the forehead. None of these touches could anywhere be altered--none removed, without instantly visible harm; and their result is a head as perfect in character as a portrait by Reynolds. 81. You may either do this--which, if you can, it will generally be very advisable to do--or, on the other hand, you may cover the face with innumerable scratches, and let your hand play with wanton freedom, until the graceful scrabble concentrates itself into shade. You may soften--efface--retouch--rebite--dot, and hatch, and redefine. If you are a great master, you will soon get your character, and probably keep it (Rembrandt often gets it at first, nearly as securely as Duerer); but the design of it will be necessarily seen through loose work, and modified by accident (as you think) fortunate. The accidents which occur to a practiced hand are always at first pleasing--the details which can be hinted, however falsely, through the gathering mystery, are always seducing. You will find yourself gradually dwelling more and more on little meannesses of form and texture, and lusters of surface: on cracks of skin, and films of fur and plume. You will lose your way, and then see two ways, and then many ways, and try to walk a little dist
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