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making his points by tapping them off on his fingers with the stem of his unlighted pipe. Now he shoved the pipe back in his pocket and clasped his hands behind his back. "It all adds up to this: Snookums _must_ be allowed the freedom of the ship. At the same time, every one of us must be careful not to ... to push the wrong buttons, as it were. "So here are a few _don'ts_. Don't get angry with Snookums. That would be as silly as getting sore at a phonograph because it was playing music you didn't happen to like. "Don't lie to Snookums. If your lies don't fit in with what he knows to be true--and they won't, believe me--he will reject the data. But it would confuse him, because he knows that humans don't lie. "If Snookums asks you for data, qualify it--even if you know it to be true. Say: 'There may be an error in my knowledge of this data, but to the best of my knowledge....' "Then go ahead and tell him. "But if you absolutely don't know the answer, tell him so. Say: 'I don't have that data, Snookums.' "Don't, unless you are...." He went on, but it was obvious that the officers and crew of the _William Branchell_ weren't paying the attention they should. Every one of them was thinking dark gray thoughts. It was bad enough that they had to take out a ship like the _Brainchild_, untested and jerry-built as she was. Was it necessary to have an eight-hundred-pound, moron-genius child-machine running loose, too? Evidently, it was. "To wind it up," Fitzhugh said, "I imagine you are wondering why it's necessary to take Snookums off Earth. I can only tell you this: Snookums knows too much about nuclear energy." Mike the Angel smiled grimly to himself. Ensign Vaneski had been right; Snookums was dangerous--not only to individuals, but to the whole planet. Snookums, too, was a juvenile delinquent. 10 The _Brainchild_ lifted from Antarctica at exactly 2100 hours, Greenwich time. For three days the officers and men of the ship had worked as though they were the robots instead of their passenger--or cargo, depending on your point of view. Supplies were loaded, and the great engine-generators checked and rechecked. The ship was ready to go less than two hours before take-off time. The last passenger aboard was Snookums, although, in a more proper sense, he had always been aboard. The little robot rolled up to the elevator on his treads and was lifted into the body of the ship. Miss Cran
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