making his points by tapping them off on his fingers
with the stem of his unlighted pipe. Now he shoved the pipe back in his
pocket and clasped his hands behind his back.
"It all adds up to this: Snookums _must_ be allowed the freedom of the
ship. At the same time, every one of us must be careful not to ... to
push the wrong buttons, as it were.
"So here are a few _don'ts_. Don't get angry with Snookums. That would
be as silly as getting sore at a phonograph because it was playing music
you didn't happen to like.
"Don't lie to Snookums. If your lies don't fit in with what he knows to
be true--and they won't, believe me--he will reject the data. But it
would confuse him, because he knows that humans don't lie.
"If Snookums asks you for data, qualify it--even if you know it to be
true. Say: 'There may be an error in my knowledge of this data, but to
the best of my knowledge....'
"Then go ahead and tell him.
"But if you absolutely don't know the answer, tell him so. Say: 'I don't
have that data, Snookums.'
"Don't, unless you are...."
He went on, but it was obvious that the officers and crew of the
_William Branchell_ weren't paying the attention they should. Every one
of them was thinking dark gray thoughts. It was bad enough that they had
to take out a ship like the _Brainchild_, untested and jerry-built as
she was. Was it necessary to have an eight-hundred-pound, moron-genius
child-machine running loose, too?
Evidently, it was.
"To wind it up," Fitzhugh said, "I imagine you are wondering why it's
necessary to take Snookums off Earth. I can only tell you this: Snookums
knows too much about nuclear energy."
Mike the Angel smiled grimly to himself. Ensign Vaneski had been right;
Snookums was dangerous--not only to individuals, but to the whole
planet.
Snookums, too, was a juvenile delinquent.
10
The _Brainchild_ lifted from Antarctica at exactly 2100 hours, Greenwich
time. For three days the officers and men of the ship had worked as
though they were the robots instead of their passenger--or cargo,
depending on your point of view.
Supplies were loaded, and the great engine-generators checked and
rechecked. The ship was ready to go less than two hours before take-off
time.
The last passenger aboard was Snookums, although, in a more proper
sense, he had always been aboard. The little robot rolled up to the
elevator on his treads and was lifted into the body of the ship. Miss
Cran
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