FREE BOOKS

Author's List




PREV.   NEXT  
|<   87   88   89   90   91   92   93   94   95   96   97   98   99   >>  
twice, it is a loss; as indeed repugnant to all _Rule_ and _Method_. _9thly_, There is another Caution you are to take at the Port, _viz._ When you jobb your Ball with the great end of your stick through the Port, beware that you throw it not down, the doing of it is a loss; and therefore be careful to do it so handsomly, that at one stroke without turning the Port with your stick (which as I have mentioned before is a fault) you accomplish your Intention: But on the contrary observe _10thly_, It is good play to turn the Port with your _Ball_, (not with your stick) and so hinder your Adversary from passing: Nor is it amiss, to make your Adversary a _Fornicator_ if it lyes in your Power: I mean to make him a _Fornicator_ is, having past your self a little way, and your Adversaries ball being hardly through the port, you put him back again, and it may be quite out of pass, and so you may the sooner peradventure gain the end, having the Advantage of passing, by gently thrusting the other back again. _11thly_, Let Policy likewise be a guide to you, for obtaining the Conquest, and lying a-loof off, and laying a long Hazard sometimes for your Antagonist, will be an excellent way to entice and entrap him; for that he promising to himself the good fortune of Hazarding you, will be induced rashly to adventure at that distance, and supposing to strike your Ball, which cunningly lyes (to tempt him to that Venture) near the Hazard, is himself caught in that Trap he thought to throw you into, by reason that the distance, deceives his Expectation, and blows up his thoughts with fruitless Suppositions. _12thly_, Let Art likewise teach you Cunning, _i. e._ by lying abscond, or at Bo-peep with your Adversary; this is a subtlety which perhaps may gain the Advantage of a Pass or Hazard. For I must tell you, in this Game, is required much Cunning, and subtle Contrivance, as in any Recreation whatever, and therefore when you are to Play with an Expert Player, you must muster up all the forces of your Ingenuity and Wit, for the vanquishing of your Opponent. _Lastly_, Observe the Advantages may be gained, and endeavour to get them, if they fall within the sphere of your Activity. One of which I shall here insert, which is indeed the chief, _viz._ That if your Adversary hath not past the Port, and lies up by the King, take the Advantage of a Second Pass, endeavour to pass again, which if you dextrously perform, and after touch the K
PREV.   NEXT  
|<   87   88   89   90   91   92   93   94   95   96   97   98   99   >>  



Top keywords:

Adversary

 

Advantage

 

Hazard

 
passing
 

Fornicator

 

distance

 

Cunning

 
likewise
 
endeavour
 

subtle


repugnant

 

subtlety

 
abscond
 

required

 

deceives

 

Expectation

 

reason

 

caught

 

thought

 

Method


Contrivance

 

12thly

 

thoughts

 
fruitless
 

Suppositions

 

Recreation

 

insert

 

Activity

 

sphere

 
perform

dextrously

 

Second

 

Player

 

muster

 

forces

 

Expert

 
Ingenuity
 
gained
 
Advantages
 
Observe

vanquishing

 
Opponent
 

Lastly

 

supposing

 

handsomly

 
stroke
 

careful

 

Adversaries

 
turning
 
accomplish