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The Project Gutenberg EBook of Penrod and Sam, by Booth Tarkington This eBook is for the use of anyone anywhere at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.org Title: Penrod and Sam Author: Booth Tarkington Posting Date: August 27, 2008 [EBook #1158] Release Date: January, 1998 Language: English Character set encoding: ASCII *** START OF THIS PROJECT GUTENBERG EBOOK PENROD AND SAM *** Produced by Ken Smidge PENROD AND SAM By Booth Tarkington Contents I. Penrod and Sam II. The Bonded Prisoner III. The Militarist IV. Bingism V. The In-Or-In VI. Georgie Becomes a Member VII. Whitey VIII. Salvage IX. Reward of Merit X. Conscience XI. The Tonic XII. Gipsy XIII. Concerning Trousers XIV. Camera Work in the Jungle XV. A Model Letter to a Friend XVI. Wednesday Madness XVII. Penrod's Busy Day XVIII. On Account of the Weather XIX. Creative Art XX. The Departing Guest XXI. Yearnings XXII. The Horn of Fame XXIII. The Party XXIV. The Heart of Marjorie Jones CHAPTER I. PENROD AND SAM During the daylight hours of several autumn Saturdays there had been severe outbreaks of cavalry in the Schofield neighbourhood. The sabres were of wood; the steeds were imaginary, and both were employed in a game called "bonded pris'ner" by its inventors, Masters Penrod Schofield and Samuel Williams. The pastime was not intricate. When two enemies met, they fenced spectacularly until the person of one or the other was touched by the opposing weapon; then, when the ensuing claims of foul play had been disallowed and the subsequent argument settled, the combatant touched was considered to be a prisoner until such time as he might be touched by the hilt of a sword belonging to one of his own party, which effected his release and restored to him the full enjoyment of hostile activity. Pending such rescue, however, he was obliged to accompany the forces of his captor whithersoever their strategical necessities led them, which included many strange places. For the game was exciting, and, at its highest pitch, would sweep out of an alley into a stable, out of that s
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