le announces that in his opinion
the other player is stifled. He is then leant against
the wall beside the first player. When the whistle again
blows the player nearest the referee strikes him behind
the right ear. This is a "Touch," and counts two.
It is impossible, of course, to give all the rules in
detail. I might add, however, that while it counts TWO
to strike the referee, to kick him counts THREE. To break
his arm or leg counts FOUR, and to kill him outright is
called GRAND SLAM and counts one game.
Here is another little thing that I have worked out,
which is superior to parlour games in that it combines
their intense excitement with sound out-of-door exercise.
It is easily comprehended, and can be played by any number
of players, old and young. It requires no other apparatus
than a trolley car of the ordinary type, a mile or two
of track, and a few thousand volts of electricity. It is
called:
The Suburban Trolley Car
A Holiday Game for Old and Young.
The chief part in the game is taken by two players who
station themselves one at each end of the car, and who
adopt some distinctive costumes to indicate that they
are "it." The other players occupy the body of the car,
or take up their position at intervals along the track.
The object of each player should be to enter the car as
stealthily as possible in such a way as to escape the
notice of the players in distinctive dress. Should he
fail to do this he must pay the philopena or forfeit. Of
these there are two: philopena No. 1, the payment of five
cents, and philopena No. 2, being thrown off the car by
the neck. Each player may elect which philopena he will
pay. Any player who escapes paying the philopena scores
one.
The players who are in the car may elect to adopt a
standing attitude, or to seat themselves, but no player
may seat himself in the lap of another without the second
player's consent. The object of those who elect to remain
standing is to place their feet upon the toes of those
who sit; when they do this they score. The object of
those who elect to sit is to elude the feet of the standing
players. Much merriment is thus occasioned.
The player in distinctive costume at the front of the
car controls a crank, by means of which he is enabled to
bring the car to a sudden stop, or to cause it to plunge
violently forward. His aim in so doing is to cause all
the standing players to fall over backward. Every time
he does this he
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