guard will steady her in case she stumbles but must in no way guide
her course aright. The stepper will step high and be absurdly careful
not to kick over one of the cups, for wet feet would probably be the
result. Sometimes the stepper will leave the line of her own accord;
sometimes her guard will purposely, and without her knowing it, lead
her off the course and then her careful, high steps over nothing add to
the fun of the onlookers.
Any number may take part in the sport, and in turn act as stepper. At
the end a prize should be given by vote to the one who afforded the
greatest amusement.
=Hunting the Quail=
This is something like the old game of hide-and-seek, with which all
girls are familiar, and it will not be difficult to learn. The players
are divided into "hunter" and "quails." The hunter is "It," and any
counting-out rhyme will decide who is to take that part. When the
hunter, with closed eyes, has counted her hundred, and the quails have
scurried away to their hiding-places behind trees, bushes, or rocks, the
hunt begins, and at the same time begins the cry of the quails:
"Bob-White! Bob-White! Bob-White!" These calls, coming from every
direction, are very bewildering, and the hunter must be alert to detect
the direction of one particular sound and quick to see the flight of a
quail and catch her before she can reach the home goal and find shelter
there. The first quail caught becomes hunter in her turn, and the noisy,
rollicking game continues as long as the players wish. Another romping
game is called
=Trotting-Horse=
It is warranted to put in circulation even the most sluggish blood and
to warm the coldest feet, and it is fine for the almost frosty weather
we sometimes have in the mountains.
The players form a circle in marching order; that is, each girl faces
the back of another, with a space between every two players.
Trotting-horse, the "It" of the game, stands in the centre of the
circle. When she gives the signal, the players forming the circle begin
to run round and round, keeping the circle intact, while trotting-horse,
always trotting, tries to slip between the ranks, which close up to
prevent her escape. Trotting-horse must trot, not run. If she runs when
making her escape she must go back into the ring and try once more to
break away. When she succeeds fairly in getting through the ranks the
player in front of whom she slips becomes "It" and takes the place of
trotting-horse
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