players among
the Indian women who are very skilful and are able to make the stones fall
frequently in the combinations that win ten points.
Guessing Games
Introductory Note.--Games of the "subjective" class, designated as guessing
games by Dr. Culin, were generally accompanied by singing. There is a great
variety in the games of this class, and five examples drawn from different
sections of the country are here presented.
Indian games of this character do not always depend so much on chance as on
the quickness of vision and skilful manipulation by the players. In games
of this class the Indians never make random motions, all their movements,
whether of the body, the feet, the hands or arms, being always in strict
accord with the accompanying song, while the drama implied in the game is
acted out, at the same time, more or less clearly. In these games the
Indian players seem to be impelled by a common rhythmic and dramatic
impulse, making a unity that enhances the interest and pleasure excited by
the game.
I
Pu-in
Introductory Note.--This was a favorite game among the natives of the
Northeastern States; its "strange whimsies" were first mentioned by William
Wood in his book, "New England Prospect," published in London, 1634. It is
probable that some form of this game still persists among the scattered
descendants of those nearly extinct tribes, but it is not likely that at
the present day the victor would proclaim his prowess, as was formerly
done, by wearing in the holes of his ears the counters that marked the
number of his successful guesses.
_Properties_.--A number of wheat or other straws cut about a foot long; a
mat or blanket; a pointed staff for the Leader.
_Directions_.--Ten straws must be laid aside as counters for each player.
The rest of the straws are separated into tens and each ten tied with a
wisp, making a bundle; one bundle must have eleven straws. There should be
as many bundles as players. The bundles must all be tied alike. The game
consists in guessing which bundle has the eleven straws. The number of
guesses allowed in a game must be fixed upon before starting to play.
All the bundles are thrown in a heap upon the center of the mat. The
Leader, who is generally chosen by lot, leads the players to the mat
containing the bundles. Each player holds in his left hand his ten counters
and follows the Leader with his staff as he moves around the mat from left
to right, while
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