ent of someone in the circle. For instance, he
plays the cornet, and as soon as he does this, the one to whom the
cornet was assigned immediately sits back with folded hands until the
leader goes back to his baton. Should a player fail to remark that the
leader has taken his instrument he is subject to forfeit.
MEMORY TEST
A tray piled high with all sorts of objects, as diverse as possible in
character is brought into the room. The players are given one minute in
which to take a rapid survey of same. At the end of that period the
tray is taken away and the players, with pencil and paper (previously
supplied them) write down the names of as many of the articles as they
can remember. The one whose list is largest and most correct is the
winner.
FINDING A PARTNER
An odd number of players participate. At a signal (preferably a musical
accompaniment), the players, fly or skip promiscuously about the room.
When the music stops each player attempts to stand back to back with a
partner. The one left without a partner, as the game proceeds, tries to
be successful the next time.
NOSE AND TOE TAG
This game is played like ordinary tag, with the exception that no one
can be tagged who has his right hand on his toes and left hand on his
nose.
SPIRITS MOVE
A leader and his accomplice are required in this game. The one
illustrating the game leaves the room. His accomplice passes among the
players and stopping before one of the number and with hands
outstretched says, "Spirits Move." The leader from without replies "Let
them move." Again the accomplice passes among the number and steps in
front of another player, saying, as before, with hands outstretched,
"Spirits Move." Again the reply from his accomplice, "Let them move."
He proceeds in this manner until finally he takes his stand before
another one of the group saying "Spirits Move and Rest Upon." The
leader from without completes the sentence by adding the name of the
person over whose head the hands are extended.
The trick is simply this: The one over whose head the accomplice's
hands rest is the one who spoke last before the leader retired from the
room.
HANDS OVER HEAD
A leader and his accomplice are necessary to this mystifying game. The
leader leaves the room while his accomplice passes around among the
players, occasionally stopping in front of one of them, and with hands
extending over the player's head says. "Hands Over Head." The leader
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