E'en tak' it for a sacrifice
Acceptable to Thee._
The Red Un thrust it back into the drawer, with the lid. If she was
dead what did it matter? He was a literal youth--so far, his own
words had proved sufficient for his thoughts; it is after thirty
that a man finds his emotions bigger than his power of expressing
them, and turns to those that have the gift. The Chief was over
thirty.
It was as he shut the drawer that he realised he was not alone. The
alley door was open and in it stood the Senior Second. The Red Un
eyed him unpleasantly.
"Sneaking!" said the Second.
"None of your blamed business!" replied the Red Un.
The Second, who was really an agreeable person, with a sense of
humour, smiled. He rather liked the Red Un.
"Do you know, William," he observed--William was the Red Un's
name--"I'd be willing to offer two shillings for an itemised
account of what's in that drawer?"
"Fill it with shillings," boasted the Red Un, "and I'll not tell
you."
"Three?" said the Second cheerfully.
"No."
"Four?"
"Why don't you look yourself?"
"Just between gentlemen, that isn't done, young man. But if you
volunteered the information, and I saw fit to make you a present of,
say, a pipe, with a box of tobacco----"
"What do you want to know for?"
"I guess you know."
The Red Un knew quite well. The Chief and the two Seconds were still
playing their game, and the Chief was still winning; but even the
Red Un did not know how the Chief won--and as for the two Seconds
and the Third and the Fourth, they were quite stumped.
This was the game: In bad weather, when the ports are closed and
first-class passengers are yapping for air, it is the province of
the engine room to see that they get it. An auxiliary engine pumps
cubic feet of atmosphere into every cabin through a series of
airtrunks.
So far so good. But auxiliaries take steam; and it is exceedingly
galling to a Junior or Senior, wagering more than he can afford on
the run in his watch, to have to turn valuable steam to
auxiliaries--"So that a lot of blooming nuts may smoke in their
bunks!" as the Third put it.
The first move in the game is the Chief's, who goes to bed and
presumably to sleep. After that it's the engine-room move, which
gives the first class time to settle down and then shuts off the
airpumps. Now there is no noise about shutting off the air in the
trunks. It flows or it does not flow. The game is to see whe
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