nch.
In using a hill as a lookout place, do not make the common mistake of
showing yourself on the skyline. Reach the top of the hill slowly and
gradually by crouching down and crawling, and raise your head above
the crest by inches. In leaving, lower your head gradually and crawl
away by degrees, as any quick or sudden movement on the skyline is
likely to attract attention. And, remember, just because you don't
happen to see the enemy that is no sign that he is not about. At
maneuvers and in exercises soldiers continually make the mistake of
exposing themselves on the skyline.
At night confine yourself as much as possible to low ground, ditches,
etc. This will keep you down in the dark and will enable you, in turn,
to see outlined against the higher ground any enemy that may approach
you.
At night especially, but also during the day, the enemy will expect
you along roads and paths, as it is easier to travel along roads and
paths than across country and they also serve as good guides in
finding your way. As a rule, it is best to use the road until it
brings you near the enemy and then leave it and travel across country.
You will thus be able better to avoid the outposts and patrols that
will surely be watching the roads.
Practice in time of peace the art of concealing yourself and observing
passers-by. Conceal yourself near some frequented road and imagine the
people traveling over it are enemies whose numbers you wish to count
and whose conversation you wish to overhear. Select a spot where they
are not likely to look for you, and which has one or more avenues of
escape; choose a position with a background that matches your clothes
in color; keep quiet, skin your eyes; stretch your ears.
A mounted scout should always have wire cutters when operating in a
country where there are wire fences.
=1088. Tracking.= By "tracking" we mean following up footmarks. The
same as the huntsman tracks his game so should we learn how to track
the enemy. One of the first things to learn in tracking is the pace at
which the man or horse was traveling when the track was made.
A horse walking makes pairs of footmarks, each hind foot being close
to the impression of the forefoot. At a trot the tracks are similar,
but the pairs of footmarks are farther apart and deeper, the toe
especially being more deeply indented than at the walk. At a canter
there are two single footmarks and then a pair. At a gallop the
footmarks are singl
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