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ated overload lasts about two days. The other two forms can be undertaken voluntarily at any stage short of overload. Induced need is the sexual form, stimulated by arousal and manipulation of the need gland. It results in heightened sexual ability and greatly increased fertility; if the warrior's partner is in her fertile period; conception is almost a certainty. If induced need is not resolved, it will abate on its own since it involves only the reproductive organs, speeding the warrior's cycle slightly--though the egerin fluctuations are quite uncomfortable to the warrior. Its resolution results in aftersleep, a near-comatose state that lasts for several hours. Battleprep is the combat-oriented form of need, induced by mental and physical concentration. Unlike induced need, battle-prep involves the entire body; unless the warrior goes into demanding combat within an hour or two, he will go into overload and die. As this is well known, a warrior will prep only when combat is imminent. Battleprep is often referred to as a berserker state, but that is only partially correct. The prepped warrior is only marginally, if at all, aware of pain and wounds; blood clots quickly to minimize loss; speed and strength are heightened on the same order as that of someone of average strength who can suddenly lift a car to save an infant. Beyond this, however, the berserker analogy breaks down, because the warrior retains his full intelligence and judgement. This combination makes a battleprepped warrior one of the most dangerous beings in the known universe. At home, or on any Sandeman-controlled world, a warrior is in no danger of overload unless very unusual circumstances arise. There are always warriors and w'women around. And except in hostile-alien territory, where need is a weakness that must be concealed, keeping even an enemy warrior from dying in overload is as ingrained as their politeness. It is honorable to kill him, imprison him, even torture him for information--but if he goes into active need, he gets treatment. If no w'woman is available or willing, there is a ritual offering of non-hostile life-combat by one or more of the imprisoning clan's warriors. The need cycle can be disrupted by serious injury or illness; the disruption will last from the time of the injury or illness until the warrior regains near-normal health. Shaper experiments show that the need cycle can be permanently ended by
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