before she can secure a place in
front of any of the pairs forming the circle. If she succeeds, roles are
changed, the player who has been tagged then becomes the "tagger" and
the former "tagger" tries to secure a place in front of some pair. But
whenever the runner (the player pursued) has succeeded in getting in
front of a pair before being tagged, then the hindmost (the last or
third, in the respective rank) must take to her heels and seek to evade
the unsuccessful "tagger" who now turns her attention to the new runner.
In trying to evade a tagger the successive players may run in any
direction, either left or right, outside the circle, but not pass in
front of any one rank to another rank in such a manner as to induce
wrong starts. A hindmost player may also form in front of his own rank,
making the second player in such rank hindmost or "third." The play is
always directed against the third or last of a rank, two players being
the number limited to each place.
(When classes of players in the beginning are too large the circle may
be formed by rows or ranks of threes, instead of twos or pairs.)
Expert players may form several circles and run from circle to circle,
two pairs playing simultaneously. The above play may be varied in a
number of ways.
Day and Night
The players divide into two parties, form in two lines, back to back,
about three paces apart. One of the lines is named the "Day Party" the
other the "Night Party." The leader has a disk painted black on one side
and white on the other. (A coin may be used instead of the disk.) In
front of each party is a goal. The leader throws the disk into the air.
If the disk alights with the white side up the leader calls "Day." The
"Day Party" then rushes toward its goal and the "Night Party" pursues,
tagging as many players of the "Day Party" as possible. These they take
back to their own line. The disk is thrown again, and the party whose
side turns up starts for their goal as before. The game continues in
this way until all the players on one of the sides are lost.
Sculptor
One of the players is chosen as the "Sculptor" and she arranges the
other players in different positions and attitudes as statues. No player
dares move or speak, for as soon as she does the sculptor punishes her
by beating her with a knotted handkerchief or towel (the sack-beetle).
After having arranged the players to suit her fancy the sculptor leaves
the playground, saying: "The
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