FREE BOOKS

Author's List




PREV.   NEXT  
|<   193   194   195   196   197   198   199   200   201   202   203   204   205   206   207   208   209   210   211   212   213   214   215   216   217  
218   219   220   221   222   223   224   225   226   227   228   229   230   231   232   233   234   235   236   237   238   239   240   241   242   >>   >|  
uffled, are first put into the box; and the dealer, resting the left hand upon it, and holding the right in readiness, with the thumb extended, pauses a moment until some bets are made. The "dealer" is in reality your antagonist in the game; he is the "banker" who pays all your gains, and pockets all your losses. As many may bet as can sit or stand around the table; but all are betting against the dealer himself. Of course, in this case, the faro dealer must be something of a proprietor to play the game at all; and the "faro bank" has usually a capital of several thousands of dollars--often hundreds of thousands to back it! Not unfrequently, after an unlucky run, the bank gets "broke;" and the proprietor of it may be years before he can establish another. An assistant or "croupier" usually sits beside the dealer. His business is to exchange the "cheques" for money, to pay the bets lost, and gather in those which the bank has won. The cheques used in the game are pieces of ivory of circular form, of the diameter of dollars: they are white, red, or blue, with the value engraved upon them, and they are used as being more convenient than the money itself. When any one wishes to leave off playing, he can demand from the bank to the amount specified on the cheques he may then hold. The simplest method of betting "against faro" is by placing the money on the face of any particular one of the cards that lie on the table. You may choose which you will of the thirteen. Say you have selected the ace, and placed your money upon the face of that card. The dealer then commences, and "draws" the cards out of the box one by one. After drawing each two he makes a pause. Until two aces follow each other, with no other card between, there is no decision. When two aces come together the bet is declared. If both appear in the drawing of the two cards, then the dealer takes your money; if only one is pulled out, and the other follows in the next drawing, you have won. You may then renew your bet upon the ace--double it if you will, or remove it to any other card--and these changes you may make at any period of the deal--provided it is not done after the first of the two cards has been drawn. Of course the game goes on, whether you play or not. The table is surrounded by betters; some on one card, some on another; some by "paralee," on two or more cards at a time; so that there is a constant "falling due" of bets, a consta
PREV.   NEXT  
|<   193   194   195   196   197   198   199   200   201   202   203   204   205   206   207   208   209   210   211   212   213   214   215   216   217  
218   219   220   221   222   223   224   225   226   227   228   229   230   231   232   233   234   235   236   237   238   239   240   241   242   >>   >|  



Top keywords:
dealer
 

drawing

 

cheques

 
thousands
 
dollars
 
proprietor
 

betting

 

surrounded

 

paralee

 

betters


thirteen
 
choose
 

simplest

 

falling

 

amount

 

demand

 

consta

 

constant

 

placing

 

method


provided
 

pulled

 

follow

 
decision
 

playing

 
commences
 
declared
 

period

 

selected

 

double


remove

 

gather

 
pockets
 
losses
 

hundreds

 
capital
 

holding

 

resting

 

uffled

 

readiness


reality

 

antagonist

 
banker
 

extended

 
pauses
 
moment
 

unfrequently

 

diameter

 
circular
 

pieces